As part of the Haunted PS1 gamejam, we had a month to make a PSX-style horror game to the theme of 'architectural horror'.
Hotel Zero is a first-person narrative-heavy horror game. You play a travel writer interviewing residents of a hotel via their room intercoms. Each resident's ideologies are tied to the hotel's very nature in increasingly disturbing ways.
I was lead writer on the project, composed the music and sound design, and also worked on narrative scripting and level design.
Built in Unity, scripted in Ink + Inky editor, project management using Trello.
Justin Tam (writing, music, sound design), Jae Stuart (programming, environments), T-Dog eXtreme (character art, paintings, additional writing), Grace Huang (UX, production, QA)