Into Dust

As part of the Global Game Jam 2018, game designer/programmer Jae Stuart and I wanted to make a game set during the 2009 Sydney dust storm. We were inspired by first-person narrative games ('walking sims'), and wanted to create a game about grief and relationships, and how a near-supernatural event might affect how someone processes personal trauma.

I worked on level design, game design and concepts, music composition and sound design.

The game was featured at aMAZE Berlin and at the Unity conference 2019.

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